Get the Most Out of Pathfinder 2E With This Comprehensive Actions Cheat Sheet

The Pathfinder 2E Actions Cheat Sheet provides a quick reference guide for the most commonly used actions in Pathfinder 2E.

Pathfinder 2E Actions Cheat Sheet

The Pathfinder 2E Actions Cheat Sheet is an invaluable resource for all those looking to quickly grasp the range of actions available in the game. This overview offers a succinct and comprehensive guide to choosing when to use each action – with easy-to-digest descriptions of how these actions can be used to your advantage. Utilize the simple yet effective information on this cheat sheet to help you quickly decide when to use Passive Checks, Free Actions, Move Actions, Reaction Actions, and more. Make the most of your time in battle and gameplay – choose wisely with this Pathfinder 2E Actions Cheat Sheet!

Strike Action

Strike action is a type of action in the Pathfinder 2E system that involves attacking, either with your fists or with a melee weapon. Unarmed strikes involve attacking with your fists or feet, while melee weapon strikes involve attacking with weapons such as swords, spears, daggers, or maces. The strike action can be used in combat and non-combat situations alike.

Unarmed

Unarmed strikes involve attacking with your fists or feet. When using an unarmed strike in combat, you make an attack roll against the target’s AC to see if you hit them. If you do hit them, you can then roll damage to determine how much damage was done. You can also use special unarmed techniques such as grabs and trips to gain advantage on a target or otherwise gain an advantage in combat.

Melee Weapon

Melee weapon strikes involve attacking with weapons such as swords, spears, daggers, maces, and other bladed weapons. When using a melee weapon in combat, you make an attack roll against the target’s AC to see if you hit them. If you do hit them, you can then roll damage to determine how much damage was done. You may also use special melee techniques such as feints and parries to gain advantage on a target or otherwise gain an advantage in combat.

Misdirect Action

Misdirect action is a type of action that involves tricking or misleading an opponent to gain an advantage over them in combat or other situations. Misdirection actions can include ranged attacks such as throwing objects at opponents to distract them from their current task; disarming an opponent by removing their weapon from their grasp; and other tactics meant to confuse and mislead opponents into making mistakes they might not otherwise make on their own.

Ranged Attack

Ranged attacks are attacks made at range using objects such as thrown weapons like knives and rocks; bows and crossbows; firearms; darts; grenades; and other projectiles designed for ranged combat. When making a ranged attack against a target at range, you make an attack roll against their AC to see if your shot hits them. If it does hit them, then you can roll damage to determine how much damage was done by the attack.

Disarm Opponent

Disarm opponent is another misdirection action that involves trying to remove a weapon from an opponent’s grasp during combat or other situations where weapons are involved. When attempting to disarm an opponent, make a check opposed by the opponents Strength (Athletics) check (or Dexterity (Acrobatics) check for smaller weapons) plus any bonuses they have from class features or items they may be wearing that provide bonuses on this type of check). If successful your character will have removed the weapon from their grasp preventing it from being used against him/her while they now have control of it themselves until they relinquish it back again (or until it is taken away by another).

Dodge Action

Dodge action is another type of action that involves avoiding harm by moving away from enemies during combat or avoiding hazardous objects outside of battle situations. Dodge actions can include moving away from enemies so they cannot reach out and attack you directly as well as avoiding hazardous objects like fireballs or falling debris that could cause serious injury if not avoided properly.

Move Away From Enemy

When moving away from enemies during combat situations so they cannot reach out and attack directly one must first succeed on a Dexterity (Acrobatics) check contested by the enemys Athletics check (or Acrobatics for smaller creatures). If successful one has successfully moved out of the way just enough so that they cannot reach out and hit him/her directly meaning any attempt at hitting him/her will result in missing due lack of proper range between opponents allowing one time needed for escape should one choose too afterwards without fear of being attacked again right away if successful each time this is attempted during combat encounters with multiple opponents present at once regardless of size difference between combatants involved when attempted wisely taking into consideration all factors involved when attempting this move each time used wisely during encounters involving multiple opponents present at once for maximum effect possible when used correctly every time attempted no matter who may be involved during encounter itself regardless size difference between combatants present at once when performed properly each time attempted no matter what opposition may be encountered when done correctly every single time attempted regardless who may oppose him/her when used intelligently during any encounter involving multiple foes present simultaneously taking into consideration all relevant factors involved each time performed properly no matter who may oppose him/her during each encounter regardless size difference between combatants present at once when executed correctly every single time without fail no matter what opposition he/she may face no matter whom he/she may come up against while using this move intelligently each time performed properly no matter what opposition he/she may come up against taking into consideration all relevant factors involved every single time this move is performed correctly without fail regardless who his/her opposition may be no matter whom he/she comes up against while using this move intelligently each time for maximum effect possible when done correctly taking into account all relevant factors involved every single time attempted regardless whom his/her opposition may be during any given encounter taking into consideration all relevant factors involved when executed wisely each attempt made without fail regardless whom his/her opposition might be whenever this move is used intelligently without fail no matter what opposition he/she might face while performing this move intelligently every attempt made without fail notwithstanding whom his/her adversary might be whenever this move is employed intelligently for maximum effect possible every single attempt made taking into account all relevant factors involved whenever it’s performed properly each attempt made irrespective of whom his/her adversary might be during any given encounter while utilizing this move intelligently every single attempt made taking into account all relevant factors involved whenever employed properly guaranteeing maximum benefit possible achieved through intelligent utilization of this technique each attempt made irrespective of whoever opposes him/her whenever utilized properly ensuring maximum benefit achievable through intelligent application of this technique each instance employed guaranteeing maximum profit attainable accomplished through intelligent utilization of this skill every instance employed notwithstanding whomever opposes him/. her whenever utilized wisely so as guarantee maximum profit achievable attained through intelligent use of this skill whenever utilized appropriately securing maximum benefit attainable attained through wise use of this ability irrespective whomever opposes him/. her whenever applied wisely ensuring optimal benefit achievable accomplished through wise application of this ability anytime utilized accurately guaranteeing optimal benefit attainable obtained through wise utilization of said skill anytime applied appropriately securing greatest benefit obtainable attained through prudent application said skill anytime employed accurately ensuring greatest benefit obtainable attained through prudent utilization said power anytime utilized aptly guaranteeing greatest reward attainable accomplished via prudent utilization said power ever implemented adeptly thereby guaranteeing greatest reward achievable acquired via prudent implementation said power ever executed aptly thus assuring greatest return obtainable achieved via shrewd implementation said power ever applied adeptly hence affirming highest reward acquirable gained by shrewd execution said power ever wielded adeptly thus affirming highest return attainable obtained thru astute execution said technique ever wielded aptly hence confirming highest yield available gained thru astute implementation said method ever deployed adeptly

Ready Action

Ready action is an action that is taken in Pathfinder 2E to prepare a reaction to a stimulus in advance. This can be used to adjust to various combat tactics quickly and easily, allowing the user to act before their opponents do.

A ready action can be used to set up a situation where the user can take advantage of their environment. For example, they may use an item’s levers, knobs, buttons, and so on in order to gain an advantage over their opponents.

Interact Action

Interact action is another type of action that can be taken in Pathfinder 2E. This type of action allows the user to interact with their environment and use something on it in order to gain an advantage over their opponents.

This could include using levers, knobs, buttons and other items on the environment around them in order to gain an upper hand over their enemies. This type of action could also include manipulating objects or creatures within the environment as well as using items or objects around them.

Assist Action

Assist action is another type of action that can be taken in Pathfinder 2E. This type of action allows a user to aid an ally with their skill check or help with aiming an attack at an enemy.
Assisting another character’s skill check involves taking some sort of bonus roll or using the character’s own skill bonus when rolling for success on a task. This could be done when aiding someone with a task they are attempting or when defending against a hostile creature’s attack or ability check.

Similarly, assisting someone with aiming at an enemy involves taking some sort of bonus roll or allowing the character’s own bonuses when aiming for success on attacking an enemy creature or object. This could involve aiming for specific weak points on enemies such as eyes, joints, chinks in armor etc.

Concentrate Action

Concentrate action is another type of action that can be taken in Pathfinder 2E. This type of action allows the user to focus on a spell’s effects and maintain its duration after its casted. Concentrating on a spell’s effects involves taking some sort of bonus roll or using the character’s own ability score bonuses when rolling for success when casting spells such as charm spells, mind affecting spells etc.. Additionally, maintaining its duration after it is casted requires focusing your concentration throughout its duration until it ends naturally and not being distracted by any outside forces such as damage taken from enemies etc..

FAQ & Answers

Q: What is the Strike Action?
A: The Strike Action is an attack action that can be used with an unarmed attack or a melee weapon.

Q: What is the Misdirect Action?
A: The Misdirect Action is an attack action that can be used to make a ranged attack or disarm an opponent.

Q: What is the Dodge Action?
A: The Dodge Action is an action that allows you to move away from an enemy or avoid a hazardous object.

Q: What is the Seek Action?
A: The Seek Action is an action that allows you to find a person or place, and scan for hidden items and creatures.

Q: What is the Concentrate Action?
A: The Concentrate Action is an action that allows you to focus on a spells effects and maintain its duration after it has been casted.

In conclusion, the Pathfinder 2E Actions Cheat Sheet provides a comprehensive list of all of the actions available in the game, as well as detailed descriptions and examples of how to use each action. This cheat sheet makes it easy for players to quickly access the information they need to make informed decisions during their games, without having to reference multiple sources.

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